Mount Moru

Return to the Mountain!
Yes the campaign is alive

After successfully setting up trade routes to human lands for the dwarves of Stonehold, the party was hired yet again by Lord Cobblestone to venture back into the mountain. The superstitious dwarves were afraid to go further into the mountain after miners began to disappear. Rumors of some ghostly beast began to surface, Lord Cobblestone thought that the goblins who fled further into the mountain may be to blame and hired the party to find out what became of them and to possibly take care of them.

The party traveled without incident to the mine and were greeted by the familiar face of the foreman that they had rescued a few years ago. He made sure they were escorted as far as any miner would go and warned them of strange gray shapes that ran when seen and the spirit that was stalking the miner. The party stumbled onto some of those gray shapes, Grimlocks, and found them to be a fairly defeated people who seemed to be driven from their homes. Their leader, Gleb, is one of the only ones to speak common. He told the party his people had many problems and had moved up to this level from far below. “He is awakening” he told the party, but was not able to communicate who or how they knew. He did lead the party to the entrance to the “Stone fortress” where the remaining goblins were holed up. The Beast had been hunting his people as well and either the party would finish it, or be a good meal for the beast for some time.(Though it took quite some time for him to come to this conclusion)

Once at the doors the group was attacked by a group of hobgoblin gaurds, one even managed to barely escape leaving a trail of blood much to Elric‘s disdain. They heard loud deep snoring off the blood path and Psymon went to ’investigate’. He found the large ogier snoring against the wall. Reconizing him from thier previous adventures Psymon went for the quite kill, botched the job and got smacked across the room. He made a second attempt and accidently slapped the slumbering behemoth waking up a very grumpy orgier. The party came and managed to convince the ogier that there were things ot smash at the end of the blood trail and he happily picked up Psymon and ran off towards blissful smashing.

Instead of things to smash the group found an empty room with an alter in it, ontop of which was a crude goblin figure. Two gargoyals were on either side of the alter, so the party convinced Thunk to smash the gargoyle. This proved to be frutile as the stone was left nearly unscathed and jumped to life to peck at the ogier. This confused thunk greatly. They continued to follow the blood and Thunk finally got to smash a nearly dead hobgoblin. The party entered to find a dirty dwarf cowering in a corner and blood everywhere. At first the party thought to escort the tormented dwarf back up, but Elric felt something was off, it turned out that the dwarf was really a goblin who had disguised itself to try to fool the party and escape. A fight between two goblin clerics, the party, and a confused Thunk followed, With Thunk nearly killing Callista’s cat Sparkles on accident.

Once back in the alter room, the party attempted to destroy the effigy but as soon as it was touched gas began to spill from the base of the alter. Without anyone with disable device, Elric cast air bubble on Psymon allowing him to ignore the gas and investigate the alter. The party found a hidden compartment with a cheast inside with 600 gold and a potion of enlarge person.

Out of the Mountain

Having killed the general and looting the room the adventurers decided to head back to where the Dwarves were hiding. Kargath managed to fool an orc into thinking he was the general after he knocked on the door, though he did sound suspicious that the general didn’t want to debrief his scouts. The general’s body was brought in case evidence of his demise was needed to get out.

After resting with at the dwarfs hidout the group prepared for the worse with Kargath wearing the fallen generals uniform and taking his severed head to claim he was the new boss. The first encounter on the way out found the group running into a group of goblins and humans arguing.

“We don’t care about your goblin god, if the general’s dead and we’re not getting paid we’re outta here!”

The party then rounded the corner and confirmed the mercenaries suspicions, who knows what the goblins thought of the exchange as no one spoke goblin. Proceeding chambers saw amble proof that the mercenaries and goblins were having a ‘disagreement’ and in the confusion the party just took their ‘captives’ right out the door.

On the road back Psymon and Elric experimented with the newly acquired ring. Finally finding out that it was the Ring of Light. The group made it back to the Stone Hold and made friends with Brai Cobblestone, the lord of stone hold. They were given ample reward for the rescue and disposing of the general. Earning the lords trust, the group agreed to act as emissaries to the town of Medowvale to sell dwarven ore and to clear out more of the mine.

Into the Mountain
Session 2

As the party was standing outside the cave debating what to do, a dwarf was spotted staking out the same cave. Before a plan could be formulated the dwarf approached the party. Once both sides realized they were enemies of the goblins the dwarf had a proposition for the group. A group of dwarven miners went missing in the mine, news of their fate or news of the goblin bands plans would be greatly rewarded by the stonehold.

So the party set off into the mine, with Psymon scouting out two asleep goblin sentries. While communicating this to the group something in the cave ambushed the goblins and they were never seen again.

Callista then found a secret passage into the goblin’s fortress entrance guarded by a large lizard. Aislin then fed the lizard some meat and unhooked its chain. In the next rooms Psymon would do unmentionable things to sleeping orcs and Callista would kill the orc guarding the outer treasure room with a single knife thrust.

In a large entrance chamber Aislin managed to calm some goblin dogs right before Psymon skipped around a corner and alerted four rooms of goblins to the parties presence. In the ensuing fight the group was doing well(except Hodor who charged into a wall) until the bugbear gate captain arrived. The captain took his frustration out on some of the goblins and then started cleaving into the party. Eventually he was dispatched and the keys to the front gate were found.

Inside the goblins would have even less luck, with one crossbowman breaking his crossbow, an orc being caught with his pants down, and another orc sick with the flu. As the last of the orcs fled, Hodor literally cut off his escape and parts of his head.

Realizing that they were in the middle of a series of barracks full of sleeping goblins, orcs, and humans, the group donned storm cloak uniforms and carefully continued into the fortress. A group of card playing mercenaries, two goblins, and a ogre named ol’ grunk were all fooled by the groups disguise. Drinking and stupidity may have been involved.

The group found a dwarven prisoner who led them to his companions who were still hiding deeper in the complex. They decieded to act like they caught the dwarves and lead them right to the general of the army in order to ambush him. He would have taken out most the group single handedly if not for Elric’s healing and a lucky hit from Hodor that nearly dropped the general in one blow.

A strange company
Session 1

A group of travelers headed for Medowvale were greeted at the entrance to the village by Rose River who has a friendly older woman. While not having any official title you get the feeling she is kind of in charge around here. She remarks that adventures aren’t supper common around here but there are normally a couple around at any given time due to the Mount Moru and directs the group to a nearby Inn.

Five new comers to Medowvale found themselves defending the town from a goblin raid. Four goblins on goblin dogs were riding through town lighting buildings on fire. Callista, Hodor, Psymon, Elric, and Aislin were able to kill two and drive the others off. Aislin noticed four larger figures join them on the edge of town as they road off. Strangely, the goblins were all wearing the same armor, a cloud with a lightning bolt. Thinking this odd that the raid was so organized, the group set out to track the goblins down and see if there was a larger threat.

Callista spotted what would later be confirmed to be three goblins sneaking up on the group while they camped one night. She tried to wake the group quietly to prepare for a potential ambush, but Hodor awoke loudly and scared the cunning goblins off. Psymon then tried to set a trap by waiting in a tree but the goblins saw him and bided their time. The next night, thinking the same trap would be set, the goblins climbed high in the largest tree in the groups path and sure enough the same tactic was employed by Psymon. He was caught totally unaware when three goblins dropped down on him, after which he lost his balance. By the time the rest of the group arrived Psymon was within an inch of his life, lucky the party prevailed, but failed to take any captives.

A mysterious large wolf has also been following the party at a distance. Worrying some members.

Psymon happened to find a ring in the dirt near the old tree. The ring was fairly plain with a off-white blueish oval stone set on it. Further inspection and experimentation by Elric found it to be a magical ring. The ring gave the wearer resistant to cold and after concentrating on it, the user could create a cone of extreme cold in front of him. They also learned the hard way that green trees explode in a cold snap, nearly killing Elric.

With their new weapon in hand the group eventually tracked the goblins to a cave at Mount Moru. After watching the comings and goings of the cave for a few days the group tried to ambush a group of goblins not wearing the cloud/lightning armor approaching from the south. Elric tried to hit the group with a cone of cold but failed horribly causing a rather angry elemental to leap from the ring and turn on him. Quick talking and frantic gesturing by Psymon convinced the elemental that the goblins passing below were really to blame. Confused the elemental turned on the goblins, who were terrified to find such an enemy appear from nowhere. The creatures turned tail and fled with a small ice elemental chasing them for a few minutes before melting.

The hero’s are still camping near the cave plotting what to do next.

Welcome to your campaign!
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1. Invite your players

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2. Edit your home page

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4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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